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Misskey v11 対応 (#32)
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6ea14ea16a
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@ -107,10 +107,10 @@ class Session {
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});
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});
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// リバーシエンジン初期化
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// リバーシエンジン初期化
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this.o = new Reversi(this.game.settings.map, {
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.settings.isLlotheo,
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.settings.canPutEverywhere,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.settings.loopedBoard
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loopedBoard: this.game.loopedBoard
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});
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});
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//#region 各マスの価値を計算しておく
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//#region 各マスの価値を計算しておく
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@ -280,7 +280,7 @@ class Session {
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});
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});
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// ロセオならスコアを反転
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// ロセオならスコアを反転
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if (this.game.settings.isLlotheo) score = -score;
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if (this.game.isLlotheo) score = -score;
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// 接待ならスコアを反転
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// 接待ならスコアを反転
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if (this.isSettai) score = -score;
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if (this.isSettai) score = -score;
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@ -333,7 +333,7 @@ class Session {
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let score;
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let score;
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if (this.game.settings.isLlotheo) {
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if (this.game.isLlotheo) {
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// 勝ちは勝ちでも、より自分の石を少なくした方が美しい勝ちだと判定する
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// 勝ちは勝ちでも、より自分の石を少なくした方が美しい勝ちだと判定する
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score = this.o.winner ? base - (this.o.blackCount * 100) : base - (this.o.whiteCount * 100);
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score = this.o.winner ? base - (this.o.blackCount * 100) : base - (this.o.whiteCount * 100);
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} else {
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} else {
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