mirror of
https://github.com/syuilo/ai.git
synced 2024-11-09 15:38:00 +00:00
Better maze rendering
This commit is contained in:
parent
f8e0bb399d
commit
58ceee5465
|
@ -1,6 +1,7 @@
|
|||
import * as fs from 'fs';
|
||||
import * as gen from 'random-seed';
|
||||
const p = require('pureimage');
|
||||
import * as Line from 'pureimage/src/Line.js';
|
||||
|
||||
import { CellType } from './maze';
|
||||
import { themes } from './themes';
|
||||
|
@ -29,25 +30,25 @@ export function renderMaze(seed, maze: CellType[][], stream: fs.WriteStream): Pr
|
|||
// Draw
|
||||
function drawCell(ctx, x, y, size, left, right, top, bottom, mark) {
|
||||
const wallThickness = size / 8;
|
||||
const wallMargin = size / 4;
|
||||
const margin = size / 5;
|
||||
const markerMargin = size / 3;
|
||||
|
||||
ctx.fillStyle = colors.road;
|
||||
if (left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
ctx.fillRect(x, y + margin, size - margin, size - (margin * 2));
|
||||
}
|
||||
if (right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
ctx.fillRect(x + margin, y + margin, size - margin, size - (margin * 2));
|
||||
}
|
||||
if (top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y, size - (wallMargin * 2), size - wallMargin);
|
||||
ctx.fillRect(x + margin, y, size - (margin * 2), size - margin);
|
||||
}
|
||||
if (bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - (wallMargin * 2), size - wallMargin);
|
||||
ctx.fillRect(x + margin, y + margin, size - (margin * 2), size - margin);
|
||||
}
|
||||
|
||||
if (mark) {
|
||||
|
@ -56,131 +57,153 @@ export function renderMaze(seed, maze: CellType[][], stream: fs.WriteStream): Pr
|
|||
ctx.fillRect(x + markerMargin, y + markerMargin, size - (markerMargin * 2), size - (markerMargin * 2));
|
||||
}
|
||||
|
||||
const wallLeftTopX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallRightTopX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
function line(ax, ay, bx, by) {
|
||||
return new Line(x + ax, y + ay, x + bx, y + by);
|
||||
}
|
||||
|
||||
ctx.fillStyle = colors.wall;
|
||||
ctx.strokeStyle = colors.wall;
|
||||
ctx.lineWidth = wallThickness;
|
||||
ctx.lineCap = 'square';
|
||||
if (left && right && top && bottom) {
|
||||
ctx.beginPath();
|
||||
if (rand(2) === 0) {
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.drawLine(line(0, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(0, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, 0, margin, margin)); // │ 左上
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, margin)); // │ 右上
|
||||
ctx.drawLine(line(margin, size - margin, margin, size)); // │ 左下
|
||||
ctx.drawLine(line(size - margin, size - margin, size - margin, size)); // │ 右下
|
||||
} else {
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.drawLine(line(margin, 0, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, size)); // │ 右
|
||||
ctx.drawLine(line(0, margin, margin, margin)); // ─ 左上
|
||||
ctx.drawLine(line(size - margin, margin, size, margin)); // ─ 右上
|
||||
ctx.drawLine(line(0, size - margin, margin, size - margin)); // ─ 左下
|
||||
ctx.drawLine(line(size - margin, size - margin, size, size - margin)); // ─ 右下
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
// ─
|
||||
if (left && right && !top && !bottom) {
|
||||
ctx.drawLine(line(0, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(0, size - margin, size, size - margin)); // ─ 下
|
||||
return;
|
||||
}
|
||||
|
||||
if (right && bottom) {
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y + wallMargin - (wallThickness / 2), wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && bottom) {
|
||||
ctx.fillRect(x, wallLeftBottomY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (!left && right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftBottomX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
}
|
||||
|
||||
if (right && top) {
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
}
|
||||
|
||||
if (left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && top) {
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(x, wallLeftTopY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
// │
|
||||
if (!left && !right && top && bottom) {
|
||||
ctx.drawLine(line(margin, 0, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, size)); // │ 右
|
||||
return;
|
||||
}
|
||||
|
||||
// 左行き止まり
|
||||
if (!left && right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
ctx.drawLine(line(margin, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(margin, margin, margin, size - margin)); // │ 左
|
||||
ctx.drawLine(line(margin, size - margin, size, size - margin)); // ─ 下
|
||||
return;
|
||||
}
|
||||
|
||||
// 右行き止まり
|
||||
if (left && !right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
ctx.drawLine(line(0, margin, size - margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(size - margin, margin, size - margin, size - margin)); // │ 右
|
||||
ctx.drawLine(line(0, size - margin, size - margin, size - margin)); // ─ 下
|
||||
return;
|
||||
}
|
||||
|
||||
// 上行き止まり
|
||||
if (!left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
ctx.drawLine(line(margin, margin, size - margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(margin, margin, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, margin, size - margin, size)); // │ 右
|
||||
return;
|
||||
}
|
||||
|
||||
// 下行き止まり
|
||||
if (!left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
ctx.drawLine(line(margin, size - margin, size - margin, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, 0, margin, size - margin)); // │ 左
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, size - margin)); // │ 右
|
||||
return;
|
||||
}
|
||||
|
||||
if (top && bottom) {
|
||||
if (!left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
if (!right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
// ┌
|
||||
if (!left && !top && right && bottom) {
|
||||
ctx.drawLine(line(margin, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(margin, margin, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(size - margin, size - margin, size - margin, size)); // │ 右
|
||||
return;
|
||||
}
|
||||
if (left && right) {
|
||||
if (!top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
if (!bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
|
||||
// ┐
|
||||
if (left && !right && !top && bottom) {
|
||||
ctx.drawLine(line(0, margin, size - margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(size - margin, margin, size - margin, size)); // │ 右
|
||||
ctx.drawLine(line(0, size - margin, margin, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, size - margin, margin, size)); // │ 左
|
||||
return;
|
||||
}
|
||||
|
||||
// └
|
||||
if (!left && right && top && !bottom) {
|
||||
ctx.drawLine(line(margin, 0, margin, size - margin)); // │ 左
|
||||
ctx.drawLine(line(margin, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, margin)); // │ 右
|
||||
ctx.drawLine(line(size - margin, margin, size, margin)); // ─ 上
|
||||
return;
|
||||
}
|
||||
|
||||
// ┘
|
||||
if (left && !right && top && !bottom) {
|
||||
ctx.drawLine(line(margin, 0, margin, margin)); // │ 左
|
||||
ctx.drawLine(line(0, margin, margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, size - margin)); // │ 右
|
||||
ctx.drawLine(line(0, size - margin, size - margin, size - margin)); // ─ 下
|
||||
return;
|
||||
}
|
||||
|
||||
// ├
|
||||
if (!left && right && top && bottom) {
|
||||
ctx.drawLine(line(margin, 0, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, margin)); // │ 右
|
||||
ctx.drawLine(line(size - margin, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(size - margin, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(size - margin, size - margin, size - margin, size)); // │ 右
|
||||
return;
|
||||
}
|
||||
|
||||
// ┤
|
||||
if (left && !right && top && bottom) {
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, size)); // │ 右
|
||||
ctx.drawLine(line(margin, 0, margin, margin)); // │ 左
|
||||
ctx.drawLine(line(0, margin, margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(0, size - margin, margin, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, size - margin, margin, size)); // │ 左
|
||||
return;
|
||||
}
|
||||
|
||||
// ┬
|
||||
if (left && right && !top && bottom) {
|
||||
ctx.drawLine(line(0, margin, size, margin)); // ─ 上
|
||||
ctx.drawLine(line(0, size - margin, margin, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, size - margin, margin, size)); // │ 左
|
||||
ctx.drawLine(line(size - margin, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(size - margin, size - margin, size - margin, size)); // │ 右
|
||||
return;
|
||||
}
|
||||
|
||||
// ┴
|
||||
if (left && right && top && !bottom) {
|
||||
ctx.drawLine(line(0, size - margin, size, size - margin)); // ─ 下
|
||||
ctx.drawLine(line(margin, 0, margin, margin)); // │ 左
|
||||
ctx.drawLine(line(0, margin, margin, margin)); // ─ 上
|
||||
ctx.drawLine(line(size - margin, 0, size - margin, margin)); // │ 右
|
||||
ctx.drawLine(line(size - margin, margin, size, margin)); // ─ 上
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
"noFallthroughCasesInSwitch": true,
|
||||
"experimentalDecorators": true,
|
||||
"sourceMap": false,
|
||||
"target": "es6",
|
||||
"target": "es2017",
|
||||
"module": "commonjs",
|
||||
"removeComments": false,
|
||||
"noLib": false,
|
||||
|
|
Loading…
Reference in a new issue