マップの価値計算を強化

This commit is contained in:
syuilo 2018-08-07 00:10:02 +09:00
parent 23163b5a99
commit 74ad33ef30

View file

@ -31,9 +31,9 @@ class Session {
private botColor: Color;
/**
*
* (-1.0 ~ 1.0)
*/
private cellWeights;
private cellWeights: number[];
/**
@ -111,7 +111,9 @@ class Session {
loopedBoard: this.game.settings.loopedBoard
});
// 各マスの価値を計算しておく
//#region 各マスの価値を計算しておく
//#region 隅
this.cellWeights = this.o.map.map((pix, i) => {
if (pix == 'null') return 0;
const [x, y] = this.o.transformPosToXy(i);
@ -121,17 +123,62 @@ class Session {
return this.o.mapDataGet(this.o.transformXyToPos(x, y));
};
if (get(x , y - 1) == 'null') count++;
if (get(x + 1, y - 1) == 'null') count++;
if (get(x + 1, y ) == 'null') count++;
if (get(x + 1, y + 1) == 'null') count++;
if (get(x , y + 1) == 'null') count++;
if (get(x - 1, y + 1) == 'null') count++;
if (get(x - 1, y ) == 'null') count++;
if (get(x - 1, y - 1) == 'null') count++;
//return Math.pow(count, 3);
return count >= 4 ? 1 : 0;
const isNotSumi = (
// -
// +
// -
(get(x - 1, y - 1) == 'empty' && get(x + 1, y + 1) == 'empty') ||
// -
// +
// -
(get(x, y - 1) == 'empty' && get(x, y + 1) == 'empty') ||
// -
// +
// -
(get(x + 1, y - 1) == 'empty' && get(x - 1, y + 1) == 'empty') ||
//
// -+-
//
(get(x - 1, y) == 'empty' && get(x + 1, y) == 'empty')
)
const isSumi = !isNotSumi;
return isSumi ? 1 : 0;
});
//#endregion
//#region 隅の隣は危険
this.cellWeights.forEach((cell, i) => {
const [x, y] = this.o.transformPosToXy(i);
if (cell === 1) return;
if (this.o.mapDataGet(this.o.transformXyToPos(x, y)) == 'null') return;
const get = (x, y) => {
if (x < 0 || y < 0 || x >= this.o.mapWidth || y >= this.o.mapHeight) return 0;
return this.cellWeights[this.o.transformXyToPos(x, y)];
};
const isSumiNear = (
(get(x - 1, y - 1) === 1) || // 左上
(get(x , y - 1) === 1) || // 上
(get(x + 1, y - 1) === 1) || // 右上
(get(x + 1, y ) === 1) || // 右
(get(x + 1, y + 1) === 1) || // 右下
(get(x , y + 1) === 1) || // 下
(get(x - 1, y + 1) === 1) || // 左下
(get(x - 1, y ) === 1) // 左
)
if (isSumiNear) this.cellWeights[i] = -0.5;
});
//#endregion
//#endregion
this.botColor = this.game.user1Id == config.id && this.game.black == 1 || this.game.user2Id == config.id && this.game.black == 2;