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ユーザーが藍が対局情報を投稿するのを許可するか否か設定できるように
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71
src/back.ts
71
src/back.ts
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@ -37,20 +37,22 @@ process.on('message', async msg => {
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onGameStarted(msg.body);
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//#region TLに投稿する
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const game = msg.body;
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const url = `${config.host}/reversi/${game.id}`;
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const user = game.user1Id == config.id ? game.user2 : game.user1;
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const isSettai = form[0].value === 0;
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const text = isSettai
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんの接待を始めました!`
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: `対局を?[${getUserName(user)}](${config.host}/@${user.username})さんと始めました! (強さ${form[0].value})`;
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if (form.find(i => i.id == 'publish').value) {
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const game = msg.body;
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const url = `${config.host}/reversi/${game.id}`;
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const user = game.user1Id == config.id ? game.user2 : game.user1;
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const isSettai = form[0].value === 0;
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const text = isSettai
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんの接待を始めました!`
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: `対局を?[${getUserName(user)}](${config.host}/@${user.username})さんと始めました! (強さ${form[0].value})`;
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const res = await request.post(`${config.host}/api/notes/create`, {
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json: {
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i: config.i,
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text: `${text}\n→[観戦する](${url})`
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}
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});
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const res = await request.post(`${config.host}/api/notes/create`, {
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json: {
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i: config.i,
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text: `${text}\n→[観戦する](${url})`
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}
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});
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}
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note = res.createdNote;
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//#endregion
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@ -64,28 +66,31 @@ process.on('message', async msg => {
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});
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//#region TLに投稿する
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const user = game.user1Id == config.id ? game.user2 : game.user1;
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const isSettai = form[0].value === 0;
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const text = isSettai
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? msg.body.winnerId === null
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で引き分けました...`
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: msg.body.winnerId == config.id
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で勝ってしまいました...`
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: `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で負けてあげました♪`
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: msg.body.winnerId === null
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんと引き分けました~`
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: msg.body.winnerId == config.id
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに勝ちました♪`
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: `?[${getUserName(user)}](${config.host}/@${user.username})さんに負けました...`;
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if (form.find(i => i.id == 'publish').value) {
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const user = game.user1Id == config.id ? game.user2 : game.user1;
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const isSettai = form[0].value === 0;
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const text = isSettai
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? msg.body.winnerId === null
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で引き分けました...`
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: msg.body.winnerId == config.id
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で勝ってしまいました...`
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: `?[${getUserName(user)}](${config.host}/@${user.username})さんに接待で負けてあげました♪`
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: msg.body.winnerId === null
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんと引き分けました~`
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: msg.body.winnerId == config.id
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? `?[${getUserName(user)}](${config.host}/@${user.username})さんに勝ちました♪`
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: `?[${getUserName(user)}](${config.host}/@${user.username})さんに負けました...`;
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await request.post(`${config.host}/api/notes/create`, {
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json: {
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i: config.i,
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renoteId: note ? note.id : null,
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text: text
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}
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});
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await request.post(`${config.host}/api/notes/create`, {
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json: {
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i: config.i,
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renoteId: note ? note.id : null,
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text: text
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}
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});
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}
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//#endregion
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process.exit();
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}
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@ -132,6 +132,11 @@ function gameStart(game) {
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// フォーム
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const form = [{
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id: 'publish',
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type: 'switch',
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label: '藍が対局情報を投稿するのを許可',
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value: true
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}, {
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id: 'strength',
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type: 'radio',
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label: '強さ',
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