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Refactor
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src/modules/maze/gen-maze.ts
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177
src/modules/maze/gen-maze.ts
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@ -0,0 +1,177 @@
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import * as gen from 'random-seed';
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import { CellType } from './maze';
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const cellVariants = {
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empty: {
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digg: { left: 'left', right: 'right', top: 'top', bottom: 'bottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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left: {
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digg: { left: null, right: 'leftRight', top: 'leftTop', bottom: 'leftBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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right: {
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digg: { left: 'leftRight', right: null, top: 'rightTop', bottom: 'rightBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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top: {
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digg: { left: 'leftTop', right: 'rightTop', top: null, bottom: 'topBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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bottom: {
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digg: { left: 'leftBottom', right: 'rightBottom', top: 'topBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftTop: {
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digg: { left: null, right: 'leftRightTop', top: null, bottom: 'leftTopBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftBottom: {
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digg: { left: null, right: 'leftRightBottom', top: 'leftTopBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightTop: {
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digg: { left: 'leftRightTop', right: null, top: null, bottom: 'rightTopBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightBottom: {
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digg: { left: 'leftRightBottom', right: null, top: 'rightTopBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRightTop: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRightBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftTopBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightTopBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRight: {
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digg: { left: null, right: null, top: 'leftRightTop', bottom: 'leftRightBottom' },
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cross: { left: false, right: false, top: true, bottom: true },
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},
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topBottom: {
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digg: { left: 'leftTopBottom', right: 'rightTopBottom', top: null, bottom: null },
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cross: { left: true, right: true, top: false, bottom: false },
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},
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cross: {
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digg: { left: 'cross', right: 'cross', top: 'cross', bottom: 'cross' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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} as { [k in CellType]: {
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digg: { left: CellType | null; right: CellType | null; top: CellType | null; bottom: CellType | null; };
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cross: { left: boolean; right: boolean; top: boolean; bottom: boolean; };
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} };
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type Dir = 'left' | 'right' | 'top' | 'bottom';
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export function genMaze(seed) {
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const rand = gen.create(seed);
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const mazeSize = 11 + rand(21);
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// maze (filled by 'empty')
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const maze: CellType[][] = new Array(mazeSize);
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for (let i = 0; i < mazeSize; i++) {
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maze[i] = new Array(mazeSize).fill('empty');
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}
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const origin = {
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x: rand(mazeSize),
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y: rand(mazeSize),
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};
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function checkDiggable(x: number, y: number, dir: Dir) {
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if (cellVariants[maze[x][y]].digg[dir] === null) return false;
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const newPos =
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dir === 'top' ? { x: x, y: y - 1 } :
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dir === 'bottom' ? { x: x, y: y + 1 } :
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dir === 'left' ? { x: x - 1, y: y } :
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dir === 'right' ? { x: x + 1, y: y } :
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{ x, y };
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if (newPos.x < 0 || newPos.y < 0 || newPos.x >= mazeSize || newPos.y >= mazeSize) return false;
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const cell = maze[newPos.x][newPos.y];
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if (cell === 'empty') return true;
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if (cellVariants[cell].cross[dir] && checkDiggable(newPos.x, newPos.y, dir)) return true;
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return false;
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}
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function diggFrom(x: number, y: number) {
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const isUpDiggable = checkDiggable(x, y, 'top');
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const isRightDiggable = checkDiggable(x, y, 'right');
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const isDownDiggable = checkDiggable(x, y, 'bottom');
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const isLeftDiggable = checkDiggable(x, y, 'left');
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if (!isUpDiggable && !isRightDiggable && !isDownDiggable && !isLeftDiggable) return;
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const dirs: Dir[] = [];
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if (isUpDiggable) dirs.push('top');
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if (isRightDiggable) dirs.push('right');
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if (isDownDiggable) dirs.push('bottom');
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if (isLeftDiggable) dirs.push('left');
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const dir = dirs[rand(dirs.length)];
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maze[x][y] = cellVariants[maze[x][y]].digg[dir];
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if (dir === 'top') {
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maze[x][y - 1] = maze[x][y - 1] === 'empty' ? 'bottom' : 'cross';
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diggFrom(x, y - 1);
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return;
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}
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if (dir === 'right') {
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maze[x + 1][y] = maze[x + 1][y] === 'empty' ? 'left' : 'cross';
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diggFrom(x + 1, y);
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return;
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}
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if (dir === 'bottom') {
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maze[x][y + 1] = maze[x][y + 1] === 'empty' ? 'top' : 'cross';
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diggFrom(x, y + 1);
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return;
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}
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if (dir === 'left') {
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maze[x - 1][y] = maze[x - 1][y] === 'empty' ? 'right' : 'cross';
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diggFrom(x - 1, y);
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return;
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}
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}
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diggFrom(origin.x, origin.y);
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let hasEmptyCell = true;
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while (hasEmptyCell) {
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const nonEmptyCells = [];
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for (let y = 0; y < mazeSize; y++) {
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for (let x = 0; x < mazeSize; x++) {
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const cell = maze[x][y];
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if (cell !== 'empty' && cell !== 'cross') nonEmptyCells.push([x, y]);
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}
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}
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const pos = nonEmptyCells[rand(nonEmptyCells.length)];
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diggFrom(pos[0], pos[1]);
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hasEmptyCell = false;
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for (let y = 0; y < mazeSize; y++) {
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for (let x = 0; x < mazeSize; x++) {
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if (maze[x][y] === 'empty') hasEmptyCell = true;
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}
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}
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}
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return maze;
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}
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@ -2,147 +2,13 @@
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* Random avatar generator
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*/
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const p = require('pureimage');
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import * as gen from 'random-seed';
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import * as fs from 'fs';
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import autobind from 'autobind-decorator';
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import Module from '../../module';
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import serifs from '../../serifs';
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import * as tmp from 'tmp';
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type CellType = 'empty' | 'left' | 'right' | 'top' | 'bottom' | 'leftTop' | 'leftBottom' | 'rightTop' | 'rightBottom' | 'leftRightTop' | 'leftRightBottom' | 'leftTopBottom' | 'rightTopBottom' | 'leftRight' | 'topBottom' | 'cross';
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type Dir = 'left' | 'right' | 'top' | 'bottom';
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const cellVariants = {
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empty: {
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digg: { left: 'left', right: 'right', top: 'top', bottom: 'bottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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left: {
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digg: { left: null, right: 'leftRight', top: 'leftTop', bottom: 'leftBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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right: {
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digg: { left: 'leftRight', right: null, top: 'rightTop', bottom: 'rightBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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top: {
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digg: { left: 'leftTop', right: 'rightTop', top: null, bottom: 'topBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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bottom: {
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digg: { left: 'leftBottom', right: 'rightBottom', top: 'topBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftTop: {
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digg: { left: null, right: 'leftRightTop', top: null, bottom: 'leftTopBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftBottom: {
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digg: { left: null, right: 'leftRightBottom', top: 'leftTopBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightTop: {
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digg: { left: 'leftRightTop', right: null, top: null, bottom: 'rightTopBottom' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightBottom: {
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digg: { left: 'leftRightBottom', right: null, top: 'rightTopBottom', bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRightTop: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRightBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftTopBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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rightTopBottom: {
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digg: { left: null, right: null, top: null, bottom: null },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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leftRight: {
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digg: { left: null, right: null, top: 'leftRightTop', bottom: 'leftRightBottom' },
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cross: { left: false, right: false, top: true, bottom: true },
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},
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topBottom: {
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digg: { left: 'leftTopBottom', right: 'rightTopBottom', top: null, bottom: null },
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cross: { left: true, right: true, top: false, bottom: false },
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},
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cross: {
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digg: { left: 'cross', right: 'cross', top: 'cross', bottom: 'cross' },
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cross: { left: false, right: false, top: false, bottom: false },
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},
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} as { [k in CellType]: {
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digg: { left: CellType | null; right: CellType | null; top: CellType | null; bottom: CellType | null; };
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cross: { left: boolean; right: boolean; top: boolean; bottom: boolean; };
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} };
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const imageSize = 2048; // px
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const margin = 192;
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const mazeAreaSize = imageSize - (margin * 2);
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const themes = [{
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bg1: '#C1D9CE',
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bg2: '#F2EDD5',
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wall: '#0F8AA6',
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road: '#C1D9CE',
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marker: '#84BFBF',
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}, {
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bg1: '#17275B',
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bg2: '#1F2E67',
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wall: '#17275B',
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road: '#6A77A4',
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marker: '#E6E5E3',
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}, {
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bg1: '#BFD962',
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bg2: '#EAF2AC',
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wall: '#1E4006',
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road: '#BFD962',
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marker: '#74A608',
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}, {
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bg1: '#C0CCB8',
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bg2: '#FFE2C0',
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wall: '#664A3C',
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road: '#FFCB99',
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marker: '#E78F72',
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}, {
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bg1: '#101010',
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bg2: '#151515',
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wall: '#909090',
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road: '#202020',
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marker: '#606060',
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}, {
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bg1: '#e0e0e0',
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bg2: '#f2f2f2',
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wall: '#a0a0a0',
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road: '#e0e0e0',
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marker: '#707070',
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}, {
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bg1: '#7DE395',
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bg2: '#D0F3CF',
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wall: '#349D9E',
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road: '#7DE395',
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marker: '#56C495',
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}, {
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bg1: '#C9EEEA',
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bg2: '#DBF4F1',
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wall: '#4BC6B9',
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road: '#C9EEEA',
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marker: '#19A89D',
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}, {
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bg1: '#1e231b',
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bg2: '#27331e',
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wall: '#67b231',
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road: '#385622',
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marker: '#78d337',
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}];
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import { genMaze } from './gen-maze';
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import { renderMaze } from './render-maze';
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export default class extends Module {
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public readonly name = 'maze';
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@ -168,11 +34,11 @@ export default class extends Module {
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const seed = date;
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this.log('Maze generating...');
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const maze = this.genMize(seed);
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const maze = genMaze(seed);
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this.log('Maze rendering...');
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const [temp] = await this.createTemp();
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await this.renderMaze(seed, maze, fs.createWriteStream(temp));
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await renderMaze(seed, maze, fs.createWriteStream(temp));
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this.log('Image uploading...');
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const file = await this.ai.upload(fs.createReadStream(temp));
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@ -193,316 +59,4 @@ export default class extends Module {
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});
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});
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}
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@autobind
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private genMize(seed) {
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const rand = gen.create(seed);
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const mazeSize = 11 + rand(21);
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// maze (filled by 'empty')
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const maze: CellType[][] = new Array(mazeSize);
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for (let i = 0; i < mazeSize; i++) {
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maze[i] = new Array(mazeSize).fill('empty');
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}
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const origin = {
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x: rand(mazeSize),
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y: rand(mazeSize),
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};
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function checkDiggable(x: number, y: number, dir: Dir) {
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if (cellVariants[maze[x][y]].digg[dir] === null) return false;
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const newPos =
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dir === 'top' ? { x: x, y: y - 1 } :
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dir === 'bottom' ? { x: x, y: y + 1 } :
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dir === 'left' ? { x: x - 1, y: y } :
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dir === 'right' ? { x: x + 1, y: y } :
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{ x, y };
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if (newPos.x < 0 || newPos.y < 0 || newPos.x >= mazeSize || newPos.y >= mazeSize) return false;
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const cell = maze[newPos.x][newPos.y];
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if (cell === 'empty') return true;
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if (cellVariants[cell].cross[dir] && checkDiggable(newPos.x, newPos.y, dir)) return true;
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return false;
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}
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function diggFrom(x: number, y: number) {
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const isUpDiggable = checkDiggable(x, y, 'top');
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const isRightDiggable = checkDiggable(x, y, 'right');
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const isDownDiggable = checkDiggable(x, y, 'bottom');
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const isLeftDiggable = checkDiggable(x, y, 'left');
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if (!isUpDiggable && !isRightDiggable && !isDownDiggable && !isLeftDiggable) return;
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const dirs: Dir[] = [];
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if (isUpDiggable) dirs.push('top');
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if (isRightDiggable) dirs.push('right');
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if (isDownDiggable) dirs.push('bottom');
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if (isLeftDiggable) dirs.push('left');
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const dir = dirs[rand(dirs.length)];
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maze[x][y] = cellVariants[maze[x][y]].digg[dir];
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if (dir === 'top') {
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maze[x][y - 1] = maze[x][y - 1] === 'empty' ? 'bottom' : 'cross';
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diggFrom(x, y - 1);
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return;
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}
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if (dir === 'right') {
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maze[x + 1][y] = maze[x + 1][y] === 'empty' ? 'left' : 'cross';
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diggFrom(x + 1, y);
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return;
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}
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if (dir === 'bottom') {
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maze[x][y + 1] = maze[x][y + 1] === 'empty' ? 'top' : 'cross';
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diggFrom(x, y + 1);
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return;
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}
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if (dir === 'left') {
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maze[x - 1][y] = maze[x - 1][y] === 'empty' ? 'right' : 'cross';
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diggFrom(x - 1, y);
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return;
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}
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}
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diggFrom(origin.x, origin.y);
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let hasEmptyCell = true;
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while (hasEmptyCell) {
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const nonEmptyCells = [];
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for (let y = 0; y < mazeSize; y++) {
|
||||
for (let x = 0; x < mazeSize; x++) {
|
||||
const cell = maze[x][y];
|
||||
if (cell !== 'empty' && cell !== 'cross') nonEmptyCells.push([x, y]);
|
||||
}
|
||||
}
|
||||
|
||||
const pos = nonEmptyCells[rand(nonEmptyCells.length)];
|
||||
|
||||
diggFrom(pos[0], pos[1]);
|
||||
|
||||
hasEmptyCell = false;
|
||||
for (let y = 0; y < mazeSize; y++) {
|
||||
for (let x = 0; x < mazeSize; x++) {
|
||||
if (maze[x][y] === 'empty') hasEmptyCell = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maze;
|
||||
}
|
||||
|
||||
@autobind
|
||||
private renderMaze(seed, maze: CellType[][], stream: fs.WriteStream): Promise<void> {
|
||||
const rand = gen.create(seed);
|
||||
const mazeSize = maze.length;
|
||||
|
||||
const colors = themes[rand(themes.length)];
|
||||
|
||||
const canvas = p.make(imageSize, imageSize);
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
ctx.fillStyle = colors.bg1;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(0, 0, imageSize, imageSize);
|
||||
|
||||
ctx.fillStyle = colors.bg2;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(margin / 2, margin / 2, imageSize - ((margin / 2) * 2), imageSize - ((margin / 2) * 2));
|
||||
|
||||
// Draw
|
||||
function drawCell(ctx, x, y, size, left, right, top, bottom, mark) {
|
||||
const wallThickness = size / 8;
|
||||
const wallMargin = size / 4;
|
||||
const markerMargin = size / 3;
|
||||
|
||||
ctx.fillStyle = colors.road;
|
||||
if (left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
}
|
||||
if (right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
}
|
||||
if (top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y, size - (wallMargin * 2), size - wallMargin);
|
||||
}
|
||||
if (bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - (wallMargin * 2), size - wallMargin);
|
||||
}
|
||||
|
||||
if (mark) {
|
||||
ctx.fillStyle = colors.marker;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + markerMargin, y + markerMargin, size - (markerMargin * 2), size - (markerMargin * 2));
|
||||
}
|
||||
|
||||
const wallLeftTopX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallRightTopX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
|
||||
ctx.fillStyle = colors.wall;
|
||||
if (left && right && top && bottom) {
|
||||
ctx.beginPath();
|
||||
if (rand(2) === 0) {
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
} else {
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (right && bottom) {
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y + wallMargin - (wallThickness / 2), wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && bottom) {
|
||||
ctx.fillRect(x, wallLeftBottomY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (!left && right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftBottomX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
}
|
||||
|
||||
if (right && top) {
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
}
|
||||
|
||||
if (left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && top) {
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(x, wallLeftTopY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
}
|
||||
|
||||
if (!left && right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
return;
|
||||
}
|
||||
|
||||
if (left && !right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
return;
|
||||
}
|
||||
|
||||
if (top && bottom) {
|
||||
if (!left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
if (!right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
}
|
||||
if (left && right) {
|
||||
if (!top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
if (!bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const cellSize = mazeAreaSize / mazeSize;
|
||||
|
||||
for (let x = 0; x < mazeSize; x++) {
|
||||
for (let y = 0; y < mazeSize; y++) {
|
||||
const actualX = margin + (cellSize * x);
|
||||
const actualY = margin + (cellSize * y);
|
||||
|
||||
const cell = maze[x][y];
|
||||
|
||||
const mark = (x === 0 && y === 0) || (x === mazeSize - 1 && y === mazeSize - 1);
|
||||
|
||||
if (cell === 'left') drawCell(ctx, actualX, actualY, cellSize, true, false, false, false, mark);
|
||||
if (cell === 'right') drawCell(ctx, actualX, actualY, cellSize, false, true, false, false, mark);
|
||||
if (cell === 'top') drawCell(ctx, actualX, actualY, cellSize, false, false, true, false, mark);
|
||||
if (cell === 'bottom') drawCell(ctx, actualX, actualY, cellSize, false, false, false, true, mark);
|
||||
if (cell === 'leftTop') drawCell(ctx, actualX, actualY, cellSize, true, false, true, false, mark);
|
||||
if (cell === 'leftBottom') drawCell(ctx, actualX, actualY, cellSize, true, false, false, true, mark);
|
||||
if (cell === 'rightTop') drawCell(ctx, actualX, actualY, cellSize, false, true, true, false, mark);
|
||||
if (cell === 'rightBottom') drawCell(ctx, actualX, actualY, cellSize, false, true, false, true, mark);
|
||||
if (cell === 'leftRightTop') drawCell(ctx, actualX, actualY, cellSize, true, true, true, false, mark);
|
||||
if (cell === 'leftRightBottom') drawCell(ctx, actualX, actualY, cellSize, true, true, false, true, mark);
|
||||
if (cell === 'leftTopBottom') drawCell(ctx, actualX, actualY, cellSize, true, false, true, true, mark);
|
||||
if (cell === 'rightTopBottom') drawCell(ctx, actualX, actualY, cellSize, false, true, true, true, mark);
|
||||
if (cell === 'leftRight') drawCell(ctx, actualX, actualY, cellSize, true, true, false, false, mark);
|
||||
if (cell === 'topBottom') drawCell(ctx, actualX, actualY, cellSize, false, false, true, true, mark);
|
||||
if (cell === 'cross') drawCell(ctx, actualX, actualY, cellSize, true, true, true, true, mark);
|
||||
}
|
||||
}
|
||||
|
||||
return p.encodePNGToStream(canvas, stream);
|
||||
}
|
||||
}
|
||||
|
|
1
src/modules/maze/maze.ts
Normal file
1
src/modules/maze/maze.ts
Normal file
|
@ -0,0 +1 @@
|
|||
export type CellType = 'empty' | 'left' | 'right' | 'top' | 'bottom' | 'leftTop' | 'leftBottom' | 'rightTop' | 'rightBottom' | 'leftRightTop' | 'leftRightBottom' | 'leftTopBottom' | 'rightTopBottom' | 'leftRight' | 'topBottom' | 'cross';
|
217
src/modules/maze/render-maze.ts
Normal file
217
src/modules/maze/render-maze.ts
Normal file
|
@ -0,0 +1,217 @@
|
|||
import * as fs from 'fs';
|
||||
import * as gen from 'random-seed';
|
||||
const p = require('pureimage');
|
||||
|
||||
import { CellType } from './maze';
|
||||
import { themes } from './themes';
|
||||
|
||||
const imageSize = 2048; // px
|
||||
const margin = 192;
|
||||
const mazeAreaSize = imageSize - (margin * 2);
|
||||
|
||||
export function renderMaze(seed, maze: CellType[][], stream: fs.WriteStream): Promise<void> {
|
||||
const rand = gen.create(seed);
|
||||
const mazeSize = maze.length;
|
||||
|
||||
const colors = themes[rand(themes.length)];
|
||||
|
||||
const canvas = p.make(imageSize, imageSize);
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
ctx.fillStyle = colors.bg1;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(0, 0, imageSize, imageSize);
|
||||
|
||||
ctx.fillStyle = colors.bg2;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(margin / 2, margin / 2, imageSize - ((margin / 2) * 2), imageSize - ((margin / 2) * 2));
|
||||
|
||||
// Draw
|
||||
function drawCell(ctx, x, y, size, left, right, top, bottom, mark) {
|
||||
const wallThickness = size / 8;
|
||||
const wallMargin = size / 4;
|
||||
const markerMargin = size / 3;
|
||||
|
||||
ctx.fillStyle = colors.road;
|
||||
if (left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
}
|
||||
if (right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - wallMargin, size - (wallMargin * 2));
|
||||
}
|
||||
if (top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y, size - (wallMargin * 2), size - wallMargin);
|
||||
}
|
||||
if (bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin, y + wallMargin, size - (wallMargin * 2), size - wallMargin);
|
||||
}
|
||||
|
||||
if (mark) {
|
||||
ctx.fillStyle = colors.marker;
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + markerMargin, y + markerMargin, size - (markerMargin * 2), size - (markerMargin * 2));
|
||||
}
|
||||
|
||||
const wallLeftTopX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallRightTopX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightTopY = y + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomX = x + wallMargin - (wallThickness / 2);
|
||||
const wallLeftBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomX = x + size - wallMargin - (wallThickness / 2);
|
||||
const wallRightBottomY = y + size - wallMargin - (wallThickness / 2);
|
||||
|
||||
ctx.fillStyle = colors.wall;
|
||||
if (left && right && top && bottom) {
|
||||
ctx.beginPath();
|
||||
if (rand(2) === 0) {
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
ctx.fillRect(x + size - wallMargin, y + size - wallMargin - (wallThickness / 2), wallMargin, wallThickness);
|
||||
} else {
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (right && bottom) {
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightBottomX, wallRightBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y + wallMargin - (wallThickness / 2), wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && bottom) {
|
||||
ctx.fillRect(x, wallLeftBottomY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, wallThickness, wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (!left && right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftBottomX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
}
|
||||
|
||||
if (right && top) {
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, wallMargin - (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
}
|
||||
|
||||
if (left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin - (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
}
|
||||
|
||||
if (left && top) {
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(x, wallLeftTopY, wallMargin - (wallThickness / 2), wallThickness);
|
||||
}
|
||||
|
||||
if (!left && right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
return;
|
||||
}
|
||||
|
||||
if (left && !right && !top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, wallLeftTopY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(x, wallLeftBottomY, size - wallMargin + (wallThickness / 2), wallThickness);
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin - (wallThickness * 2));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && !right && !top && bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, wallRightTopY, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftTopX, wallLeftTopY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!left && !right && top && !bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(wallLeftTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallRightTopX, y, wallThickness, size - wallMargin + (wallThickness / 2));
|
||||
ctx.fillRect(wallLeftBottomX, wallLeftBottomY, size - wallMargin - (wallThickness * 2), wallThickness);
|
||||
return;
|
||||
}
|
||||
|
||||
if (top && bottom) {
|
||||
if (!left) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
if (!right) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x + size - wallMargin - (wallThickness / 2), y, wallThickness, size);
|
||||
}
|
||||
}
|
||||
if (left && right) {
|
||||
if (!top) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
if (!bottom) {
|
||||
ctx.beginPath();
|
||||
ctx.fillRect(x, y + size - wallMargin - (wallThickness / 2), size, wallThickness);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const cellSize = mazeAreaSize / mazeSize;
|
||||
|
||||
for (let x = 0; x < mazeSize; x++) {
|
||||
for (let y = 0; y < mazeSize; y++) {
|
||||
const actualX = margin + (cellSize * x);
|
||||
const actualY = margin + (cellSize * y);
|
||||
|
||||
const cell = maze[x][y];
|
||||
|
||||
const mark = (x === 0 && y === 0) || (x === mazeSize - 1 && y === mazeSize - 1);
|
||||
|
||||
if (cell === 'left') drawCell(ctx, actualX, actualY, cellSize, true, false, false, false, mark);
|
||||
if (cell === 'right') drawCell(ctx, actualX, actualY, cellSize, false, true, false, false, mark);
|
||||
if (cell === 'top') drawCell(ctx, actualX, actualY, cellSize, false, false, true, false, mark);
|
||||
if (cell === 'bottom') drawCell(ctx, actualX, actualY, cellSize, false, false, false, true, mark);
|
||||
if (cell === 'leftTop') drawCell(ctx, actualX, actualY, cellSize, true, false, true, false, mark);
|
||||
if (cell === 'leftBottom') drawCell(ctx, actualX, actualY, cellSize, true, false, false, true, mark);
|
||||
if (cell === 'rightTop') drawCell(ctx, actualX, actualY, cellSize, false, true, true, false, mark);
|
||||
if (cell === 'rightBottom') drawCell(ctx, actualX, actualY, cellSize, false, true, false, true, mark);
|
||||
if (cell === 'leftRightTop') drawCell(ctx, actualX, actualY, cellSize, true, true, true, false, mark);
|
||||
if (cell === 'leftRightBottom') drawCell(ctx, actualX, actualY, cellSize, true, true, false, true, mark);
|
||||
if (cell === 'leftTopBottom') drawCell(ctx, actualX, actualY, cellSize, true, false, true, true, mark);
|
||||
if (cell === 'rightTopBottom') drawCell(ctx, actualX, actualY, cellSize, false, true, true, true, mark);
|
||||
if (cell === 'leftRight') drawCell(ctx, actualX, actualY, cellSize, true, true, false, false, mark);
|
||||
if (cell === 'topBottom') drawCell(ctx, actualX, actualY, cellSize, false, false, true, true, mark);
|
||||
if (cell === 'cross') drawCell(ctx, actualX, actualY, cellSize, true, true, true, true, mark);
|
||||
}
|
||||
}
|
||||
|
||||
return p.encodePNGToStream(canvas, stream);
|
||||
}
|
55
src/modules/maze/themes.ts
Normal file
55
src/modules/maze/themes.ts
Normal file
|
@ -0,0 +1,55 @@
|
|||
export const themes = [{
|
||||
bg1: '#C1D9CE',
|
||||
bg2: '#F2EDD5',
|
||||
wall: '#0F8AA6',
|
||||
road: '#C1D9CE',
|
||||
marker: '#84BFBF',
|
||||
}, {
|
||||
bg1: '#17275B',
|
||||
bg2: '#1F2E67',
|
||||
wall: '#17275B',
|
||||
road: '#6A77A4',
|
||||
marker: '#E6E5E3',
|
||||
}, {
|
||||
bg1: '#BFD962',
|
||||
bg2: '#EAF2AC',
|
||||
wall: '#1E4006',
|
||||
road: '#BFD962',
|
||||
marker: '#74A608',
|
||||
}, {
|
||||
bg1: '#C0CCB8',
|
||||
bg2: '#FFE2C0',
|
||||
wall: '#664A3C',
|
||||
road: '#FFCB99',
|
||||
marker: '#E78F72',
|
||||
}, {
|
||||
bg1: '#101010',
|
||||
bg2: '#151515',
|
||||
wall: '#909090',
|
||||
road: '#202020',
|
||||
marker: '#606060',
|
||||
}, {
|
||||
bg1: '#e0e0e0',
|
||||
bg2: '#f2f2f2',
|
||||
wall: '#a0a0a0',
|
||||
road: '#e0e0e0',
|
||||
marker: '#707070',
|
||||
}, {
|
||||
bg1: '#7DE395',
|
||||
bg2: '#D0F3CF',
|
||||
wall: '#349D9E',
|
||||
road: '#7DE395',
|
||||
marker: '#56C495',
|
||||
}, {
|
||||
bg1: '#C9EEEA',
|
||||
bg2: '#DBF4F1',
|
||||
wall: '#4BC6B9',
|
||||
road: '#C9EEEA',
|
||||
marker: '#19A89D',
|
||||
}, {
|
||||
bg1: '#1e231b',
|
||||
bg2: '#27331e',
|
||||
wall: '#67b231',
|
||||
road: '#385622',
|
||||
marker: '#78d337',
|
||||
}];
|
Loading…
Reference in a new issue