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Improve AI
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@ -127,19 +127,6 @@ class Session {
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//#region 各マスの価値を計算しておく
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//#region 各マスの価値を計算しておく
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// 標準的な 8*8 のマップなら予め定義した価値マップを使用
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if (this.o.mapWidth == 8 && this.o.mapHeight == 8 && !this.o.map.some(p => p == 'null')) {
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this.cellWeights = [
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1 , -0.4, 0 , -0.1, -0.1, 0 , -0.4, 1 ,
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-0.4, -0.5, -0.2, -0.2, -0.2, -0.2, -0.5, -0.4,
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0 , -0.2, 0 , -0.1, -0.1, 0 , -0.2, 0 ,
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-0.1, -0.2, -0.1, -0.1, -0.1, -0.1, -0.2, -0.1,
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-0.1, -0.2, -0.1, -0.1, -0.1, -0.1, -0.2, -0.1,
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0 , -0.2, 0 , -0.1, -0.1, 0 , -0.2, 0 ,
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-0.4, -0.5, -0.2, -0.2, -0.2, -0.2, -0.5, -0.4,
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1 , -0.4, 0 , -0.1, -0.1, 0 , -0.4, 1
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];
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} else {
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//#region 隅
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//#region 隅
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this.cellWeights = this.o.map.map((pix, i) => {
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this.cellWeights = this.o.map.map((pix, i) => {
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if (pix == 'null') return 0;
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if (pix == 'null') return 0;
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@ -201,12 +188,10 @@ class Session {
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(get(x - 1, y ) === 1) // 左
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(get(x - 1, y ) === 1) // 左
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)
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)
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if (isSumiNear) this.cellWeights[i] = -0.5;
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if (isSumiNear) this.cellWeights[i] = -0.125;
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});
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});
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//#endregion
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//#endregion
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}
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//#endregion
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//#endregion
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this.botColor = this.game.user1Id == this.account.id && this.game.black == 1 || this.game.user2Id == this.account.id && this.game.black == 2;
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this.botColor = this.game.user1Id == this.account.id && this.game.black == 1 || this.game.user2Id == this.account.id && this.game.black == 2;
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