This commit is contained in:
syuilo 2018-08-05 20:55:27 +09:00
parent 296db18f54
commit e7152ddeec
2 changed files with 302 additions and 233 deletions

View file

@ -9,12 +9,9 @@
import * as request from 'request-promise-native'; import * as request from 'request-promise-native';
import Reversi, { Color } from 'misskey-reversi'; import Reversi, { Color } from 'misskey-reversi';
let game;
let form;
const config = require('../config.json'); const config = require('../config.json');
let note; const db = {};
function getUserName(user) { function getUserName(user) {
return user.name || user.username; return user.name || user.username;
@ -27,105 +24,100 @@ const titles = [
'先生', 'せんせい', 'センセイ', 'センセイ' '先生', 'せんせい', 'センセイ', 'センセイ'
]; ];
process.on('message', async msg => { class Session {
// 親プロセスからデータをもらう private game: any;
if (msg.type == '_init_') { private form: any;
game = msg.game; private o: Reversi;
form = msg.form; private botColor: Color;
}
// フォームが更新されたとき /**
if (msg.type == 'update-form') { *
form.find(i => i.id == msg.body.id).value = msg.body.value;
}
// ゲームが始まったとき
if (msg.type == 'started') {
onGameStarted(msg.body);
//#region TLに投稿する
if (form.find(i => i.id == 'publish').value) {
const game = msg.body;
const url = `${config.host}/reversi/${game.id}`;
const user = game.user1Id == config.id ? game.user2 : game.user1;
const strength = form.find(i => i.id == 'strength').value;
const isSettai = strength === 0;
const text = isSettai
? `?[${getUserName(user)}](${config.host}/@${user.username})${titles.some(x => user.username.endsWith(x)) ? '' : 'さん'}の接待を始めました!`
: `対局を?[${getUserName(user)}](${config.host}/@${user.username})${titles.some(x => user.username.endsWith(x)) ? '' : 'さん'}と始めました! (強さ${strength})`;
const res = await request.post(`${config.host}/api/notes/create`, {
json: {
i: config.i,
text: `${text}\n→[観戦する](${url})`
}
});
note = res.createdNote;
}
//#endregion
}
// ゲームが終了したとき
if (msg.type == 'ended') {
// ストリームから切断
process.send({
type: 'close'
});
//#region TLに投稿する
if (form.find(i => i.id == 'publish').value) {
const user = game.user1Id == config.id ? game.user2 : game.user1;
const strength = form.find(i => i.id == 'strength').value;
const isSettai = strength === 0;
const text = `?[${getUserName(user)}](${config.host}/@${user.username})${titles.some(x => user.username.endsWith(x)) ? '' : 'さん'}${msg.body.game.surrendered ? 'が投了しちゃいました' : msg.body.winnerId ? msg.body.winnerId == config.id ? (isSettai ? 'に接待で勝ってしまいました...' : 'に勝ちました♪') : (isSettai ? 'に接待で負けてあげました♪' : 'に負けました...') : (isSettai ? 'に接待で引き分けました...' : 'と引き分けました~')}`;
await request.post(`${config.host}/api/notes/create`, {
json: {
i: config.i,
renoteId: note ? note.id : null,
text: text
}
});
}
//#endregion
process.exit();
}
// 打たれたとき
if (msg.type == 'set') {
onSet(msg.body);
}
});
let o: Reversi;
let botColor: Color;
// 各マスの強さ
let cellWeights;
/**
*
* @param g
*/ */
function onGameStarted(g) { private cellWeights;
game = g;
/**
* 稿
*/
private startedNote: any = null;
private get user(): any {
return this.game.user1Id == config.id ? this.game.user2 : this.game.user1;
}
private get userName(): string {
return `?[${getUserName(this.user)}](${config.host}/@${this.user.username})${titles.some(x => this.user.username.endsWith(x)) ? '' : 'さん'}`;
}
private get strength(): number {
return this.form.find(i => i.id == 'strength').value;
}
private get isSettai(): boolean {
return this.strength === 0;
}
private get allowPost(): boolean {
return this.form.find(i => i.id == 'publish').value;
}
private get url(): string {
return `${config.host}/reversi/${this.game.id}`;
}
constructor() {
process.on('message', this.onMessage);
}
private onMessage = async (msg: any) => {
switch (msg.type) {
case '_init_': this.onInit(msg); break;
case 'update-form': this.onUpdateForn(msg); break;
case 'started': this.onStarted(msg); break;
case 'ended': this.onEnded(msg); break;
case 'set': this.onSet(msg); break;
}
}
// 親プロセスからデータをもらう
private onInit = (msg: any) => {
this.game = msg.game;
this.form = msg.form;
}
/**
*
*/
private onUpdateForn = (msg: any) => {
this.form.find(i => i.id == msg.body.id).value = msg.body.value;
}
/**
*
*/
private onStarted = (msg: any) => {
this.game = msg.body;
// TLに投稿する
this.postGameStarted().then(note => {
this.startedNote = note;
});
// リバーシエンジン初期化 // リバーシエンジン初期化
o = new Reversi(game.settings.map, { this.o = new Reversi(this.game.settings.map, {
isLlotheo: game.settings.isLlotheo, isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: game.settings.canPutEverywhere, canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: game.settings.loopedBoard loopedBoard: this.game.settings.loopedBoard
}); });
// 各マスの価値を計算しておく // 各マスの価値を計算しておく
cellWeights = o.map.map((pix, i) => { this.cellWeights = this.o.map.map((pix, i) => {
if (pix == 'null') return 0; if (pix == 'null') return 0;
const [x, y] = o.transformPosToXy(i); const [x, y] = this.o.transformPosToXy(i);
let count = 0; let count = 0;
const get = (x, y) => { const get = (x, y) => {
if (x < 0 || y < 0 || x >= o.mapWidth || y >= o.mapHeight) return 'null'; if (x < 0 || y < 0 || x >= this.o.mapWidth || y >= this.o.mapHeight) return 'null';
return o.mapDataGet(o.transformXyToPos(x, y)); return this.o.mapDataGet(this.o.transformXyToPos(x, y));
}; };
if (get(x , y - 1) == 'null') count++; if (get(x , y - 1) == 'null') count++;
@ -140,46 +132,81 @@ function onGameStarted(g) {
return count >= 4 ? 1 : 0; return count >= 4 ? 1 : 0;
}); });
botColor = game.user1Id == config.id && game.black == 1 || game.user2Id == config.id && game.black == 2; this.botColor = this.game.user1Id == config.id && this.game.black == 1 || this.game.user2Id == config.id && this.game.black == 2;
if (botColor) { if (this.botColor) {
think(); this.think();
} }
}
function onSet(x) {
o.put(x.color, x.pos);
if (x.next === botColor) {
think();
} }
}
const db = {}; /**
*
*/
private onEnded = (msg: any) => {
// ストリームから切断
process.send({
type: 'close'
});
function think() { let text: string;
console.log('Thinking...');
console.time('think');
const strength = form.find(i => i.id == 'strength').value; if (msg.body.game.surrendered) {
const isSettai = strength === 0; if (this.isSettai) {
text = `(${this.userName}を接待していたら投了されちゃいました... ごめんなさい)`;
} else {
text = `${this.userName}が投了しちゃいました`;
}
} else if (msg.body.winnerId) {
if (msg.body.winnerId == config.id) {
if (this.isSettai) {
text = `${this.userName}に接待で勝ってしまいました...`;
} else {
text = `${this.userName}に勝ちました♪`;
}
} else {
if (this.isSettai) {
text = `(${this.userName}に接待で負けてあげました...♪)`;
} else {
text = `${this.userName}に負けました...`;
}
}
} else {
if (this.isSettai) {
text = `(${this.userName}に接待で引き分けました...)`;
} else {
text = `${this.userName}と引き分けました~`;
}
}
// 接待モードのときは、全力(5手先読みくらい)で負けるようにする this.post(text, this.startedNote ? this.startedNote.id : null);
const maxDepth = isSettai ? 5 : strength;
process.exit();
}
/**
*
*/
private onSet = (msg: any) => {
this.o.put(msg.body.color, msg.body.pos);
if (msg.body.next === this.botColor) {
this.think();
}
}
/** /**
* Botにとってある局面がどれだけ有利か取得する * Botにとってある局面がどれだけ有利か取得する
*/ */
function staticEval() { private staticEval = () => {
let score = o.canPutSomewhere(botColor).length; let score = this.o.canPutSomewhere(this.botColor).length;
cellWeights.forEach((weight, i) => { this.cellWeights.forEach((weight, i) => {
// 係数 // 係数
const coefficient = 30; const coefficient = 30;
weight = weight * coefficient; weight = weight * coefficient;
const stone = o.board[i]; const stone = this.o.board[i];
if (stone === botColor) { if (stone === this.botColor) {
// TODO: 価値のあるマスに設置されている自分の石に縦か横に接するマスは価値があると判断する // TODO: 価値のあるマスに設置されている自分の石に縦か横に接するマスは価値があると判断する
score += weight; score += weight;
} else if (stone !== null) { } else if (stone !== null) {
@ -188,30 +215,37 @@ function think() {
}); });
// ロセオならスコアを反転 // ロセオならスコアを反転
if (game.settings.isLlotheo) score = -score; if (this.game.settings.isLlotheo) score = -score;
// 接待ならスコアを反転 // 接待ならスコアを反転
if (isSettai) score = -score; if (this.isSettai) score = -score;
return score; return score;
} }
private think = () => {
console.log('Thinking...');
console.time('think');
// 接待モードのときは、全力(5手先読みくらい)で負けるようにする
const maxDepth = this.isSettai ? 5 : this.strength;
/** /**
* αβ * αβ
*/ */
const dive = (pos: number, alpha = -Infinity, beta = Infinity, depth = 0): number => { const dive = (pos: number, alpha = -Infinity, beta = Infinity, depth = 0): number => {
// 試し打ち // 試し打ち
o.put(o.turn, pos); this.o.put(this.o.turn, pos);
const key = o.board.toString(); const key = this.o.board.toString();
let cache = db[key]; let cache = db[key];
if (cache) { if (cache) {
if (alpha >= cache.upper) { if (alpha >= cache.upper) {
o.undo(); this.o.undo();
return cache.upper; return cache.upper;
} }
if (beta <= cache.lower) { if (beta <= cache.lower) {
o.undo(); this.o.undo();
return cache.lower; return cache.lower;
} }
alpha = Math.max(alpha, cache.lower); alpha = Math.max(alpha, cache.lower);
@ -223,44 +257,44 @@ function think() {
}; };
} }
const isBotTurn = o.turn === botColor; const isBotTurn = this.o.turn === this.botColor;
// 勝った // 勝った
if (o.turn === null) { if (this.o.turn === null) {
const winner = o.winner; const winner = this.o.winner;
// 勝つことによる基本スコア // 勝つことによる基本スコア
const base = 10000; const base = 10000;
let score; let score;
if (game.settings.isLlotheo) { if (this.game.settings.isLlotheo) {
// 勝ちは勝ちでも、より自分の石を少なくした方が美しい勝ちだと判定する // 勝ちは勝ちでも、より自分の石を少なくした方が美しい勝ちだと判定する
score = o.winner ? base - (o.blackCount * 100) : base - (o.whiteCount * 100); score = this.o.winner ? base - (this.o.blackCount * 100) : base - (this.o.whiteCount * 100);
} else { } else {
// 勝ちは勝ちでも、より相手の石を少なくした方が美しい勝ちだと判定する // 勝ちは勝ちでも、より相手の石を少なくした方が美しい勝ちだと判定する
score = o.winner ? base + (o.blackCount * 100) : base + (o.whiteCount * 100); score = this.o.winner ? base + (this.o.blackCount * 100) : base + (this.o.whiteCount * 100);
} }
// 巻き戻し // 巻き戻し
o.undo(); this.o.undo();
// 接待なら自分が負けた方が高スコア // 接待なら自分が負けた方が高スコア
return isSettai return this.isSettai
? winner !== botColor ? score : -score ? winner !== this.botColor ? score : -score
: winner === botColor ? score : -score; : winner === this.botColor ? score : -score;
} }
if (depth === maxDepth) { if (depth === maxDepth) {
// 静的に評価 // 静的に評価
const score = staticEval(); const score = this.staticEval();
// 巻き戻し // 巻き戻し
o.undo(); this.o.undo();
return score; return score;
} else { } else {
const cans = o.canPutSomewhere(o.turn); const cans = this.o.canPutSomewhere(this.o.turn);
let value = isBotTurn ? -Infinity : Infinity; let value = isBotTurn ? -Infinity : Infinity;
let a = alpha; let a = alpha;
@ -282,7 +316,7 @@ function think() {
} }
// 巻き戻し // 巻き戻し
o.undo(); this.o.undo();
if (value <= alpha) { if (value <= alpha) {
cache.upper = value; cache.upper = value;
@ -299,7 +333,7 @@ function think() {
} }
}; };
const cans = o.canPutSomewhere(botColor); const cans = this.o.canPutSomewhere(this.botColor);
const scores = cans.map(p => dive(p)); const scores = cans.map(p => dive(p));
const pos = cans[scores.indexOf(Math.max(...scores))]; const pos = cans[scores.indexOf(Math.max(...scores))];
@ -310,4 +344,38 @@ function think() {
type: 'put', type: 'put',
pos pos
}); });
}
/**
* Misskeyに投稿します
*/
private postGameStarted = async () => {
const text = this.isSettai
? `${this.userName}の接待を始めました!`
: `対局を${this.userName}と始めました! (強さ${this.strength})`;
return await this.post(`${text}\n→[観戦する](${this.url})`);
}
/**
* Misskeyに投稿します
* @param text 稿
*/
private post = async (text: string, renote?: any) => {
if (this.allowPost) {
const res = await request.post(`${config.host}/api/notes/create`, {
json: {
i: config.i,
text: text,
renoteId: renote ? renote.id : null
}
});
return res.createdNote;
} else {
return null;
}
}
} }
new Session();

View file

@ -3,6 +3,7 @@
"noEmitOnError": true, "noEmitOnError": true,
"noImplicitAny": false, "noImplicitAny": false,
"noImplicitReturns": true, "noImplicitReturns": true,
"noImplicitThis": true,
"noFallthroughCasesInSwitch": true, "noFallthroughCasesInSwitch": true,
"experimentalDecorators": true, "experimentalDecorators": true,
"sourceMap": false, "sourceMap": false,